I'm a self taught VFX artist, and have many years of experiences of being an artist and game developer withing the industry. This project showcases a stylized explosion. Project based on course by: Tobias Ahlgren Cederlöf
This scene consist of an low-poly enviroment with two seamlessly looping effects, it's optimized and made to fit an enviromental gameplay scene.
I have a background and experiences as both a 2D and 3D animator. Consisting of 3 years education and 4+ years working as an artist and gamedeveloper.
2022 - 2025
During my time as Producer and Art Lead on Odinfall I worked in a small team of artists and programmers. Day to day tasks included tight contact with our publisher and contractors, planning, hiring, budgeting, and making sure the project was on track in general. As well as actually creating and animating with the rest of the team.
2021
2022
2021 - 2022
Worked with lots of different teams of varying sizes on lots of different projects
2021 - 2025
2018 - 2021